Version History
Here you can find the changelog of World War I : Western Front since it was posted on our website on 2014-06-14.
The latest version is 5.6.0.4 and it was updated on soft112.com on 19 March, 2024.
See below the changes in each version:
version 5.6.0.4
posted on 2023-10-21
+ Call for Support resource via Generals from now on
+ Artillery and Airforce can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can either show full screen map with default city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ HOF cleanup
version 5.4.8.0
posted on 2023-07-24
v5.4.8
+ Units that will get a combat bonus from the selected General marked with black-and-white edges (was solid color)
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after 1 faraway tap)
+ AI: Less tactical-task-switching
v5.4.6
+ Added German Tunnelling Company unit type (later in campaign). Weakens one adjacent enemy fort. ON/OFF option
+ If a unit covers a tactical route, narrow green line drawn over the unit
+ Simplified Shield city icons
version 5.4.6.0
posted on 2023-06-13
+ Added German Tunnelling Company unit type (later in campaign). Weakens one adjacent enemy fort. ON/OFF option in settings.
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Simplified Shield-styled city icons
version 5.4.4.0
posted on 2023-05-19
+ Added French FT-17 tank units (later in the campaign)
+ General Action: Exchange remaining MPs to Railway Move Points (RMPs)
+ Setting: General switched from ON/OFF to % change of getting each general (options 0-100)
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
+ Number of UNDO-actions increased to 40
version 5.4.2.0
posted on 2023-04-05
+ Setting: Draw War Ensignia of the German Empire over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
+ Stats include length of the front-line
+ AI: More comprehensive river crossing logic
version 5.3.6.0
posted on 2022-03-22
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed (severity of enemy-blocks-replacements depends on the Difficulty Level)
+ War Status includes list of currently requested resources
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ HOF cleared from the oldest scores
+ Setting: Turn major developer alerts ON/OFF
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
version 5.3.4.1
posted on 2021-10-26
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Fix: AI had logic bug in the code directing any attempt to help encircled units
version 5.3.2.0
posted on 2021-07-08
+ Campaign: Turned a couple of more cities to German supply cities to shorten supply route calculations which can be excessive if your strategy relies on narrow channel
+ Railway: Cannot build railway adjacent to enemy held hexagon
+ Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings)
+ Icons: Brightened the darkest units
+ Fix: Less-Units feature not working on some devices
version 5.3.0.0
posted on 2021-03-30
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
version 5.2.3.3
posted on 2020-11-26
v5.2.3
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
version 5.2.3.0
posted on 2020-09-30
v5.2.3
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
version 5.2.2.0
posted on 2020-06-08
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Artillery unit: buttons are regular size
+ Bug fix: Encircled AI units were too passive
v5.2
+ Setting: Turn Barbed Wire resource ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Setting: Turn railway-network on minimap ON/OFF
+ New lighter sea-water hexagon icon
+ Bigger flags on units
version 5.2.0.0
posted on 2020-03-05
+ Setting: Turn Barbed Wire resource ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New lighter sea-water hexagon icon
+ Bigger flags on units
version 5.1.4.0
posted on 2019-12-16
v5.1.4
+ Added flags to French, British, Belgian, and American unit icons
+ Setting: Turn railway-network on minimap ON/OFF
+ Graphic optimizations: Round III
+ HOF massive cleanup
v5.1.2
+ Setting: Size option for Movement Arrows
+ Production: Added Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ AI: Improved tactical decision making
version 5.1.2.4
posted on 2019-10-10
+ Setting: Size option for Movement Arrows
+ Production: Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ Graphic optimizations: Round II
version 5.1.2.0
posted on 2019-09-25
+ Setting: Size option for Movement Arrows
+ Production: Added Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 5.1.0.0
posted on 2019-09-03
+ Unit History for Combat Units (new History button, off by default)
+ 30 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Combat formula: More draws
version 5.0.0.7
posted on 2019-07-17
+ Added Allied Generals & Allied Artillery (new games only)
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ When General is selected, combat unit which gets extra MPs marked with light blue border & MP marker
+ Unit Tally will include HP losses for each unit type, list of units with most battles
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Increased max minimap size to 20
+ HOF cleared from the oldest scores
+ 50 new quotations
version N/A
posted on 2018-01-04
v4.8.2
+ Size of Markers on Unit: Three options (tiny, default, big)
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ Setting: HOF: How many scores to download
v4.8
+ Long press DONE: Mark unit permanently DONE (move to unlock)
+ Some settings moved to separate Settings view (access by gear icon on lower-right corner of Main screen)
+ Less Allied Fort constructions over time
version N/A
posted on 2016-11-02
v4.0,+ Stats View,+ End Turn warnings,+ Setting: Animation speed or OFF,+ General: Actions: breach, disband,+ Settings: Immersive Mode, vibrate on move, AMOLED/LCD,+ Production: Added First Aid, Max 10 resources per type in stock,+ Disband 2HP unit gives 2X +1 HPs, etc,+ Combat draw: both lose MPs, maybe HPs,+ Rear area unit can be moved several steps at once,+ Assign HP/MP: The less HP the lower the area limits,+ Updated ZOC/FOW,+ AI enhancements,+ 120 new quotes,+ HOF Cleanup,+ Swamps,+ Storms
version 1.6.0.0
posted on 2013-06-29
Several fixes and updates